A Sci-fi style Uzi I created as a way to work on my texture skills in substance painter, heavily inspired by a piece of concept art by @Kris Thaler, I modelled the highpoly using Fusion360 and retopo down to roughly 26k tris using Maya, Textured using Substance Painter and finally rendered using Arnold inside of Maya.
Link to concept art - https://www.artstation.com/artwork/rWgDJ